You can also add texture animations with shaders. They usually would have no animations, although it should be possible to add animation by modifying the Quake 3 code. What little i found is… 'A typical MD3 weapon might be 5 GL units wide and 45 long. And most important… How to animate a texture. How to match it with the muzzle flash or whatever on the game? I haven’t even tried, but if someone knows, it would be awesome. How to properly export the texture so i can send it through e-mail. How in heaven do I export it with the texture? Every time i export it to MD3 it turns out white, and i don’t really know what i’m doing wrong… (I added the custom property md3shader with the name of the texture, i think it has something to do with the texture image not being on the same folder, but anyway, it would be good knowing with certainty) I use Katsbits plugin for MD3 exporting, but everything there is obscure. Why? Well, that’s a really, really obscure format. So, i made my research, made quads to tris, cut down the quantity of polygons, and then i fall flat. That means, he needs everything on MD3 format. A guy asked me to make some models (A standard work, with standard pay, nothing fancy) of the Quake 3 weapons (remodeled, better quality, higher resolution textures, even some are from Shadow Warrior, but thats besides the point) later on he told me it was for a mod.